SORN (In-Progress)
- Engine: Unreal Engine
- Team Size: 6
- Duration: 18 Weeks
- Role: All Audio/Sound Design, Creative Dir.
The picture to the right is the first level of the game! A desert area with large travel distance in-between points.
My Contributions
For S.O.R.N, I was focused on defining and maintaining the core high-concept of fast movement while ensuring all design elements of 3D combat supported the intended player experience.