Wizard's Tower

Gameplay/Audio Showcase

  • Engine: Unity
  • Team Size: 6
  • Duration: 4 Weeks
  • Role: All Audio/Sound Design

My Contributions

When me and my team decided on a wizard theme for our game, I knew what I would be going for right off the bat with this soundscape. I made sure that the soundtrack match the visuals of the game. Along with this, I was also tasked with the implementation of sound effects. The wizard needed attenuetion so players have some kind of reference to know how close he is.