Wizard's Tower
Gameplay/Audio Showcase
- Engine: Unity
- Team Size: 6
- Duration: 4 Weeks
- Role: All Audio/Sound Design
My Contributions
When me and my team decided on a wizard theme for our game, I knew what I would be going for right off the bat with this soundscape. I made sure that the soundtrack match the visuals of the game. Along with this, I was also tasked with the implementation of sound effects. The wizard needed attenuetion so players have some kind of reference to know how close he is.