Jellyfish Hole

Unreal Engine 5 Level Design, Shaders, and Post-Processing


---Planning----

The goal of this project is to design a level that drops the player in an underwater hole for a visual & sound experience, and have them navigate a way out. Very little actual gameplay...


Design Process: - Artistic References - Early Maps - Blockout - Build the World - Jellyfish - Decorate
The centerpieces of this level will be a crowd of emmisive jellyfish, all equip with shaders that make them wiggle with sine waves.

Here is an image of what said jellyfish could look like when done.

While he is cute, this quality could be hard to reach!

My 3D modeling will be done in blender, as it's accessible and has plenty of tutorials to follow,


---Level Design----

Jellyfish soon.