Jellyfish Hole

Level Design, Shaders, and Post-Processing

Engine: Unreal Engine 5


Planning

The goal of this project is to design a level that drops the player in an underwater hole for a visual & sound experience, and have them navigate a way out. Very little actual gameplay...


Design Process: - Artistic References - Jellyfish - Early Maps - Blockout - Build the World - Decorate!

Artistic References

The centerpiece of this level will be a crowd of emmisive jellyfish, all equip with shaders that use sine waves to make them wiggle.

Here is an image of what said jellyfish could look like when done.

While he is cute, this quality could be hard to !

My 3D modeling will be done in blender, as it's accessible and has plenty of tutorials to follow.


---Jellyfish----

Jellyfish soon.